
Only the rapier is unique as being exclusively a thrusting sword as its swing is both less accurate and weaker. The accuracy/power tradeoff is not always aligned, so the Sword of Kinnur is more efficient thrusting, and the Galon Griefmaker is more efficient swinging, even though you still get some benefit from the "wrong" move. In general, thrusting with a sword is accurate, while swinging trades accuracy for power.
Adaptation Distillation: The novelisation cuts away some of the less plot-relevant or dramatically-appropriate sidequests, such as the Quest for Ale. Also, Pug - having dark brown hair and a beard in the books, and usually wearing his Great One's black robe - gets shoulder-length blond hair, a clean-shaven face and a white robe. Adaptation Dye-Job: Locklear's hair colour change from blond to brown gets Lampshaded when he and Jimmy meet. It takes a special kind of crazy to genuinely want them back. Abusive Precursors: The Valheru, who were an extremely powerful, multiverse-raiding, dragon-riding and elf-enslaving people with a complete lack of a sense of right and wrong, and went extinct because they challenged the gods and the survivors locked themselves in a gemstone to wait for better times. #Betrayal at krondor development mac#
They are about as large as another dungeon in the game, the Mac Mordain Cadal, a dwarven mine which goes under an entire mountain range. Absurdly-Spacious Sewer: The sewers under Krondor are enormous.The dwarves are trying to get it un-abandoned, though.
Abandoned Mine: The Mac Mordain Cadal. In 1998 Feist novelized the game, and Krondor: The Betrayal became officially a part of the Riftwar canon. Sierra published a Spiritual Successor Betrayal in Antara as well as a more direct sequel Return to Krondor, although neither were as well-received as the original game. In addition, the game utilizes some unorthodox RPG elements, such as riddle-based puzzle lockchests. Mages do not have any MP instead, any spells cast use an amount of their health/stamina points. For example, a character can only improve his crossbow accuracy skill if he uses a crossbow during combat. Instead of levels and XP, characters gain percentage points in over a dozen skills, but only if they practice that particular skill. The game itself utilizes a first-person perspective as the party traverses a (primitive) 3D landscape representing the world of Midkemia and various cities therein, switching to a third-person view whenever the player enters combat.īetrayal at Krondor was a unique CRPG. Due to the graphical limitations of the time, a lot of the game's plot is presented in text form, in a prosaic format that reads like one of Feist's novels. It seems that Delekhan, the leader of the moredhel in the Northlands, is gathering troops for war, and Gorath must get this message to Prince Arutha to mount a counter-offensive, but there is more going on than it seems. After an assassination attempt by another moredhel, which is foiled by Gorath, Locklear forces Owyn to join them in a journey toward Krondor, capital of the Western Realm.
While coming home from his cousin's wedding, a young magician named Owyn runs into an injured Seigneur Locklear, a squire of the Prince's court, and his strange moredhel companion named Gorath. note However, despite the misconception, Feist did not write any of the plot or the in-game text (having been busy with one of his books at the time), and the story and original characters are entirely the brainchildren of Neal Hallford, lead writer and developer. If enemy is a group.Betrayal at Krondor is a computer Western RPG created in 1993 by Dynamix and published by Sierra. doing? - unraveling a conspiracy Is this an adult or child's book? - Adult or Young Adult Book of society, phenomena (tech), places 30% Tone of book - very upbeatįANTASY or SCIENCE FICTION? - fantasy world/fantasy pastĮxplore/1st contact/ enviro story - Yes Explore: - roaming fantasy world, battling hostiles Spying & Investigations - Yes What is main char.
of chases or violence 20% planning/preparing, gather info, debate puzzles/motives 40% Feelings, relationships, character bio/development 10% Descript.
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